Draft Rules
Annual amateur draft is run in Stats+.
The draft is five rounds. Each draft pool will
contain enough players for all scheduled rounds,
plus enough players for two additional rounds.
Undrafted amateurs will be deleted after the
draft.
In game time, the draft pool will be revealed
approximately two months prior to the draft; in
real-time, that will usually be about two to three
weeks.
With that much preparation time, GMs are expected to
have lists made and be ready to roll when the draft
arrives. A timer will be employed to ensure
expediency. It will vary according to round. Each
team will be “on the clock” for the following times
when their turn comes around:
Rounds One and Two: four hours
All subsequent rounds: one hour
The timer only runs from 9 am Pacific time (12 noon
Eastern) to 9 pm Pacific (12 midnight Eastern).
During the period the timer isn’t running it is
still possible for teams to make a pick, but they
are not “on the clock”.
If a team’s timer runs out, Stats+ will
automatically pick for them. Once that happens the
team will be placed on “Auto Pick” for the remainder
of the draft. (Alternatively, GMs may select “Auto
Pick” and “List Pick” simultaneously.)
The amateur draft in this league is designed to
move along quickly. GMs are expected to
make draft lists, and to monitor the draft to
ensure their lists do not run out.
Draft picks may be traded. If the draft is
currently underway, only that draft’s picks may be
traded. At all other times, only draft picks from
the next draft may be traded.
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